These are the design principles I used in writing Ancient Warrior Battles: Still working on army lists but should have somewhere around 50 to release by Christmas 2012. I have played a few of those games so version 1.7 (9 September 2012) can be found by following this google docs link. I have a good draft of the rules but I am still testing by replaying some historical battles. See this blog post for a comparison and comparative replays between Ancient Warrior Battles and some of its inspirations - Rally Round the King, Justified Ancients and Fast Ancient Battles (Bill Bank's Ancients for miniatures). An detailed example of play is at the end of this webpage. Have only played a few times with them so needs a bit more testing. Units test for pursuit on retreating and routing units. Melee results are opposed d5 dice rolls that will see one or both sides disordered, or one side depleted, retreating or routing. (similar-ish to enemy threat in Rally Round the King).
Unit may need to take a proximity test if an enemy gets close
Units charged take a test to see if they stand, evade or retreat or have the opportunity to fire back. See if disordered or depleted and also if they evade, charge or retreat. Units are either disordered and/or depleted orĭestroyed. Orders are rolled for and given to groups or Units areĮither high, average or low fortitude with the default beingĪverage. There is a concept of fortitude which is a single measure covering training, Troops classified similar to Bill Banks Ancients (fairly standard to other rulesets but not too many classifications) butĪlso have light, medium, heavy armour and close, loose, skirmish Movement in in centimetres, but all movement is in 4cm increments to match unit basewidths. I have been writing this set since 2001, but in only really came together in 2012 after playing a great deal of fast play rulesets. I am using them to replay historical scenarios. This is the ruleset I have written to be solo friendly, would play in less than 1 hour, preferably 30-40 minutes, on a 2'x2' table and give a good game with what I want in historical feel. The new version, an evolution of these rules is here at the Ancient Battlelines Clash page. A streamlined version, that I believe is a much better, plays faster and is still 90% these rules (mostly the combat mechanism was changed significantly). Please note, as of November 2012 I am not longer working on these rules.